Engagement and Impact: Design Thinking and the Arts
That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.
How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.
6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.
Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.
Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.
Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!
Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.
Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.
Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.
Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.
Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of https://essaywriterusa.com/custom-term-paper/ project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.
After piloting design thinking as our pedagogy this past school year, we have learned a few things:
The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.
Engagement and also Impact: Design Thinking plus the Arts
That mouse button that fits consequently nicely in your hand, the best way your i phone reacts to the creative method of spelling, the “so basic why decided not to I think of their? ” steps you encounter every day — these are completing design planning, a continuous process shared by inventive companies in addition to entrepreneurs. Design and style thinking, or even human-centered design and style, is an empowering way to clear up problems and design parts by starting with discovery, moving forward to ideation and swift prototyping, next testing, and then execution.
How do this high-level, innovative variety of problem solving perform in a portable or after-school program? Quite well, actually. The main West The state of michigan Center for Arts plus Technology (WMCAT) engages city high school students in a best-practice after-school program which can be grounded around design wondering. I’ll share our trip so that you can uncover ways to raise your own understanding environment via design pondering.
6 Steps to a Student-Created Mobile Application
WMCAT teen scholars are working in teams to explore and tackle a pressing community problem using martial arts styles and technologies as a time frame for inquiry, critical pondering and program. Each crew has 13 students, is definitely guided by a professional teaching artist, and meets two days per week for the entire class year. This is the story of how one of these competitors is using the design thinking approach.
Our Exciting design crew went too far with new-technology to address precisely how teens may better build relationships their city’s downtown heart. They combined with The town center Grand Rapids Inc. (DGRI) and local computer software development firm Mutually Real human to create a cell phone app.
Action 1: Discover
Our teenagers toured down-town Grand Rapids with workers from DGRI, visited the offices connected with Mutually Our, interviewed teenage years about their awareness of the town center, and looked at other blog on the market.
Through intensive brainstorming, the actual teens started to coalesce all over two subjects: zombies plus spies!
Step 3: Experiment
The adolescents began prototyping by setting up storyboards for app. The fundamental premise was initially that users would adhere to sequential vacation through which checking out key points downtown will advance the actual action. Their whole storyboard was presented to DGRI.
All information on the software were developed, including pallettes, transitions, flow of window screens, graphics along with writing.
Step 5: Refine
The final storyboard and nouveau modele will be brought to you to DGRI and at a new public fine art exhibit to gain feedback. Responses is used that will refine the main project in addition to fine-tune points.
Step 6: Promote
This summer, Mutually Our staff helps complete the main back-end focus on the instance so that it are usually available on mobile device programs.
Why model thinking? WMCAT wanted to enhance retention in addition to high school higher education rates for the students. We tend to learned thru research and also evaluation we could have a wider impact by way of increasing bridal with a smaller sized group of individuals, rather than rising the number of pupils coming via our doorways. We furthermore wanted to authorize students to improve their voices and consequence social change. After all, WMCAT is their particular space to locate their express and affect the world by which they dwell.
Style thinking together with project-based finding out surfaced just as one essential design in modern school renovation that boosts students’ conduct toward understanding. One of the super stars in project-based learning had been High Tech Great (HTH) in San Diego. The WMCAT Teenage Arts staff traveled to HTH to complete your residency making use of their staff over the merits, metrics and ins-and-outs of project-based learning. In Grand Rapids, we as well selected your team to do a course with Human-Centered Design for Social Invention from IDEO and Perspicuousness. And then, continue summer I got lucky enough to review at the notable d. education at Stanford, where As i began to understand just how we could transform our program regarding teens.
Following piloting layout thinking as our pedagogy this past education year, we certainly have learned some things:
One of the best projects are actually student-driven and also student-led. The more we active our teenagers in deciding upon their complications, selecting their valuable partners in addition to driving the exact conversation, typically the stronger typically the projects have been.
Present students an abundance of opportunities to comprehensive mini style and design challenges in the process. This made it simpler for us show art along with tech techniques, kept strategies fresh plus retained college interest.
Keep supplying staff an opportunity to learn together with practice layout thinking. This spring, the entire party is completing a Mixtape course designed by the deborah. school from Stanford and even refreshing the skills on the IDEO along with Acumen program again.
There are wonderful resources around. To learn more about all of our design teams and all of our plans meant for fall 2014 visit internet site. And in the comments section following, please promote how you usage design planning in the classroom or even in after-school programs.